11/19/2023 0 Comments Tilt to live redonkulousYes, the game about running scared from dots now sees you taking on giant, spike adorned, laser firing contraptions bent on your destruction. These things are all somewhat trivial additions, but One Man Left did add one new killer feature: boss fights. Beyond that, the majority of the weapons have been replaced with fancy new ones, and there’s a little mini-game when you die to try for an extra life or higher score. There are neat lighting tricks when you detonate a nuke, for example, and the physics of the dots has been overhauled to act more like liquid and less like an unruly crowd. So, what’s new this time? Well, the game looks better. It’s a simple formula, but what made the gameplay stand out in 2010 was the excellent accelerometer controls. Your goal is to avoid these dots, occasionally killing them with the various weapon power-ups scattered about. In case you missed the original (and there’d better be a good reason), you play as an arrow eternally trapped in a small green arena filled with red dots. It hasn’t had anywhere near the same amount of time to blossom and evolve, and as a result it feels pretty bare-bones next to it’s predecessor. It feels a bit unfair, then, to compare version 1.8.4 of the original Tilt to Live against 1.0 of Tilt to Live 2: Redonkulous ( out now, $2.99). Over the past three and a half years it’s seen no less than 20 updates, greatly expanding the game to include four new modes, updated visuals, more weapons, and even online multiplayer. One Man Left’s original Tilt to Live - an iOS classic if ever there was one - began this way, as a simple dot avoidance game with a single mode and heaps of weird charm. On iOS, however, games tend to start out simple and then see lots of new features and expansion happen to the original app, sometimes over multiple years, before finally getting the sequel treatment. Consider the jump from Goldeneye 007 to pseudo-sequel Perfect Dark, for a dramatic example. What fascinates me is that on consoles, a sequel usually means an evolution of a game’s formula, bringing not just new features but generally expanding on what made the original fun. They’ve been hard to ignore, with the past month or so bringing a surprising amount of games with a “2” in the title to the App Store (in fact, five of the last seven games I’ve reviewed have been sequels, come to think of it). I’ve been thinking about sequels a lot lately.
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